A standing-room only crowd gathered to listen to “The Medium Matters: A Critical Exploration of How Video Games Frame and Reframe Gender, Pedagogy, and Genre,” moderated by English Department faculty member Mike Sell, and held in the new Humanities and Social Sciences Building on April 20, 2016.
Olivia Maderer presented “Max Caulfield vs. the World: How Ludoaffect Destabilizes Patriarchal Monologism in Games,” which offered a new critical concept to discuss the role of emotion in game design, focusing on the game Life Is Strange.
Meghan Hurley's “Toward a Theory of Dystopian Video Games” described the narrative and ethical characteristics of video game dystopias, emphasizing the role of environment and choice in SOMA and Fallout 4.
Finally, Mark DiMauro advocated the power of video games for Humanities education in “All Wealth is the Product of Mining: The Minecraft OWS as a Tool in the Humanities Classroom.”
Department of English